Point3D Class Reference
#include <triangulation.h>
List of all members.
Constructor & Destructor Documentation
| Point3D::Point3D |
( |
double |
in_x = 0., |
|
|
double |
in_y = 0., |
|
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double |
in_z = 0., |
|
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double |
in_val = 0., |
|
|
double |
in_area = 0. | |
|
) |
| | [inline] |
| Point3D::Point3D |
( |
const Point2D & |
p, |
|
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double |
in_z | |
|
) |
| | [inline] |
| Point3D::Point3D |
( |
const Point3D & |
p |
) |
[inline] |
Member Function Documentation
| double Point3D::distance |
( |
const Point3D & |
p |
) |
const [inline] |
| double Point3D::distance2 |
( |
const Point3D & |
p |
) |
const [inline] |
| double Point3D::dotProd |
( |
const Point3D & |
p |
) |
const [inline] |
| double Point3D::norm |
( |
|
) |
const [inline] |
| bool Point3D::operator!= |
( |
const Point3D & |
p |
) |
const [inline] |
| Point3D Point3D::operator* |
( |
const double |
d |
) |
const [inline] |
| Point3D Point3D::operator/ |
( |
const double |
d |
) |
const [inline] |
| bool Point3D::operator< |
( |
const Point3D & |
p |
) |
const [inline] |
| bool Point3D::operator== |
( |
const Point3D & |
p |
) |
const [inline] |
| void Point3D::opposite |
( |
|
) |
[inline] |
| Point3D Point3D::rotationX |
( |
double |
angle |
) |
[inline] |
| Point3D Point3D::rotationY |
( |
double |
angle |
) |
[inline] |
| Point3D Point3D::rotationZ |
( |
double |
angle |
) |
[inline] |
| Point3D Point3D::translation |
( |
double |
x, |
|
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double |
y, |
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double |
z | |
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) |
| | [inline] |
Member Data Documentation
The documentation for this class was generated from the following file: