| area | Point3D | |
| crossProd(const Point3D &p) const | Point3D | [inline] |
| distance(const Point3D &p) const | Point3D | [inline] |
| distance2(const Point3D &p) const | Point3D | [inline] |
| dotProd(const Point3D &p) const | Point3D | [inline] |
| norm() const | Point3D | [inline] |
| norm2 | Point3D | |
| operator!=(const Point3D &p) const | Point3D | [inline] |
| operator*(const double d) const | Point3D | [inline] |
| operator+(const Point3D &p) const | Point3D | [inline] |
| operator-(const Point3D &p) const | Point3D | [inline] |
| operator/(const double d) const | Point3D | [inline] |
| operator<(const Point3D &p) const | Point3D | [inline] |
| operator==(const Point3D &p) const | Point3D | [inline] |
| opposite() | Point3D | [inline] |
| orig_x | Point3D | |
| orig_y | Point3D | |
| orig_z | Point3D | |
| Point3D(double in_x=0., double in_y=0., double in_z=0., double in_val=0., double in_area=0.) | Point3D | [inline] |
| Point3D(const Point2D &p, double in_z) | Point3D | [inline] |
| Point3D(const Point3D &p) | Point3D | [inline] |
| rotationX(double angle) | Point3D | [inline] |
| rotationY(double angle) | Point3D | [inline] |
| rotationZ(double angle) | Point3D | [inline] |
| translation(double x, double y, double z) | Point3D | [inline] |
| val | Point3D | |
| x | Point3D | |
| y | Point3D | |
| z | Point3D |
1.5.7