| area | Point4D | |
| crossProd(const Point4D &v, const Point4D &w) const | Point4D | [inline] |
| distance(const Point4D &p) const | Point4D | [inline] |
| distance2(const Point4D &p) const | Point4D | [inline] |
| dotProd(const Point4D &p) const | Point4D | [inline] |
| norm() const | Point4D | [inline] |
| norm2 | Point4D | |
| operator!=(const Point4D &p) const | Point4D | [inline] |
| operator+(const Point4D &p) const | Point4D | [inline] |
| operator-(const Point4D &p) const | Point4D | [inline] |
| operator<(const Point4D &p) const | Point4D | [inline] |
| operator==(const Point4D &p) const | Point4D | [inline] |
| opposite() | Point4D | [inline] |
| orig_x | Point4D | |
| orig_y | Point4D | |
| orig_z | Point4D | |
| Point4D(double in_x=0., double in_y=0., double in_z=0., double in_t=0., double in_val=0., double in_area=0.) | Point4D | [inline] |
| Point4D(const Point3D &p, double in_t) | Point4D | [inline] |
| Point4D(const Point4D &p) | Point4D | [inline] |
| t | Point4D | |
| val | Point4D | |
| x | Point4D | |
| y | Point4D | |
| z | Point4D |
1.5.7